Studio: Ghostpunch Games
Job Opening: Senior 3D Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Use independent judgment and creativity to generate imaginative 3D content such as characters, vehicles, environments and interface objects for games.
- Have the ability and knowledge to generate all aspect of asset development including high resolution models, low resolution models, and textures for real-time 3d engines.
- Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
- Expert understanding of next-gen game asset development processes, limitations and dependencies.
- Excellent communication, time-management and organizational skills.
- Actively accepts and provide feedback from other artists.
- Task-driven, self-motivated, and proactive.
- Works well under deadline.
Qualifications & Skills:
- Must possess strong traditional art skills and knowledge of how to prepare assets for use in the engine, with a supporting portfolio.
- At least 3 to 5 years of experience with video game production (including some AAA productions to your name)
- Must have a strong working knowledge of Maya, Max, Zbrush or equivalent 3D software packages.
- Must have a strong working knowledge of Photoshop and Substance Painter software applications.
- Knowledge of advanced “baking” techniques (Normal, AO, Cavity, Spec, Gloss)
- Familiar with topological constraints in modeling (high and low resolutions)