Lanterns is looking for experienced Rigging Artist

Lanterns is looking for experienced Rigging Artist

Studio: Lanterns

Job Opening: Rigging Artist

Location: Tunis, Tunisia

Type: Full-Time

Responsibilities:

  • Create rigs for 3D characters and animals models using MAYA or similar software with a focus on hyper realistic characters in particular.
  • Create rigs for 3D vehicles and props for film production.
  • Work with the Supervisor and Game Director to create rigs that are suitable for animation.
  • Develop the rigging workflow, pipeline and design the documentation for your team.
  • Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline.
  • Provide knowledge and solutions for complex rigging and animation problems. Animate and create Motion editing within a complex animation system.
  • Hands-on approach in rigging of a variety of characters and props.
  • Create facial setups that are true and unique to the design and personality of the characters
  • Support the cinematic design team with their narrative and technical needs
  • Collaborate with the character and animation team to deliver high quality assets for a wide range of art styles
  • Collaborate with the different teams to ensure the correct integration of the animations assets according to the director’s vision.
  • Make any necessary changes to ensure that the work is in keeping with the artistic vision.
  • Track and retarget motion capture data
  • Work with and maintain the existing facial animation system
  • Contribute to the facial research and development efforts
  • Ensure that characters’ quality objectives are met within the game engine
  • Carry out all other related tasks. Additional responsibilities may be assigned as needed.

Qualifications & Skills:

  • Proven working experience and a keen eye for motion and animation in videogame. (PORTFOLIO IS MANDATORY)
  • Working knowledge of rigging in 3DSMAX, Maya, or smilar tool.
  • Knowledge of 3D software (3DS Max, Maya, and/or MotionBuilder)
  • Experience in rigging, modelling, or animating (or other related experience)
  • Familiarity with scripting is a huge plus, but not mandatory.
  • Strong knowledge of Maya tools,  layers, time/trax editor, keyframing, etc
  • Experience in working collaboratively as a team, and able to work with minimum input
  • Strong artistic skills and must be comfortable with the technical aspects of the pipeline
  • Solid understanding of the principles of animations and the anatomy of facial expression
  • Strong proactivity and troubleshooting skills
  • Storytelling skills and strong ability to animate characters;
  • Strong time management skills.
  • Excellent communication skills (spoken and written).
  • Self-motivated and agile.

Good to have:

  • Familiarity with UE4.
  • Good organization skills.
  • Experience with Motion Capture hardware, motion capture pipelines, and current related technologies is a huge plus.
  • Working experience of Motion builder, and/or other commercial 3D authoring packages.
  • Considerable understanding of video games and broad video game culture.
  • Extensive scripting experience with Python, Mel and/or Max script.
  • Team player, good communication skills, functional English proficiency.

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