Studio: Lanterns
Job Opening: Rigging Artist
Location: Tunis, Tunisia
Type: Full-Time
Responsibilities:
- Create rigs for 3D characters and animals models using MAYA or similar software with a focus on hyper realistic characters in particular.
- Create rigs for 3D vehicles and props for film production.
- Work with the Supervisor and Game Director to create rigs that are suitable for animation.
- Develop the rigging workflow, pipeline and design the documentation for your team.
- Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline.
- Provide knowledge and solutions for complex rigging and animation problems. Animate and create Motion editing within a complex animation system.
- Hands-on approach in rigging of a variety of characters and props.
- Create facial setups that are true and unique to the design and personality of the characters
- Support the cinematic design team with their narrative and technical needs
- Collaborate with the character and animation team to deliver high quality assets for a wide range of art styles
- Collaborate with the different teams to ensure the correct integration of the animations assets according to the director’s vision.
- Make any necessary changes to ensure that the work is in keeping with the artistic vision.
- Track and retarget motion capture data
- Work with and maintain the existing facial animation system
- Contribute to the facial research and development efforts
- Ensure that characters’ quality objectives are met within the game engine
- Carry out all other related tasks. Additional responsibilities may be assigned as needed.
Qualifications & Skills:
- Proven working experience and a keen eye for motion and animation in videogame. (PORTFOLIO IS MANDATORY)
- Working knowledge of rigging in 3DSMAX, Maya, or smilar tool.
- Knowledge of 3D software (3DS Max, Maya, and/or MotionBuilder)
- Experience in rigging, modelling, or animating (or other related experience)
- Familiarity with scripting is a huge plus, but not mandatory.
- Strong knowledge of Maya tools, Â layers, time/trax editor, keyframing, etc
- Experience in working collaboratively as a team, and able to work with minimum input
- Strong artistic skills and must be comfortable with the technical aspects of the pipeline
- Solid understanding of the principles of animations and the anatomy of facial expression
- Strong proactivity and troubleshooting skills
- Storytelling skills and strong ability to animate characters;
- Strong time management skills.
- Excellent communication skills (spoken and written).
- Self-motivated and agile.
Good to have:
- Familiarity with UE4.
- Good organization skills.
- Experience with Motion Capture hardware, motion capture pipelines, and current related technologies is a huge plus.
- Working experience of Motion builder, and/or other commercial 3D authoring packages.
- Considerable understanding of video games and broad video game culture.
- Extensive scripting experience with Python, Mel and/or Max script.
- Team player, good communication skills, functional English proficiency.