Studio: Roll7 Studio
Job Opening: Senior Animator
Location: Remote
Type: 6 months contract
Responsibilities:
- Creating incredible character animation for gameplay, narrative, and cinematics.
- Working with code and design to implement and test your animations in the game.
- Skinning and Rigging characters and assets in 3DS Max or Maya for integration into Unity.
- Develop and manage our character animation pipeline, working closely with other Animators and Character Artists.
- Reviewing and delivering work in accordance with the project’s artistic direction and deadlines.
- Finding relevant solutions to problems encountered in the Art team’s work.
- Communicating and collaborating with a range of disciplines including narrative, design, code, and production
Qualifications & Skills:
- Industry experience in a comparable role.
- Demonstrated visual flare and artistic talent.
- Expert knowledge of character animation in 3DS Max or Maya.
- Expert knowledge of Unity, including The Animation System(Mecanim), Rigging, and Scripting.
- Expert knowledge of 3DS Max or Maya rigging and scripting tools, such as MaxScript and Python.
- Self-motivated approach to work.
- Exceptional communication skills and ability to effectively interact with other team members.
- Experience in working effectively in a team.
- Demonstrated passion for Animation.
- Plus point – Knowledge of creating Procedural animation in Unity.