Studio: Stepico
Job Opening: Head of Unreal Engine Department
Location: NY, New York City, USA
Type: Full-Time
Responsibilities:
- Screen and hire Unreal developers according to hiring requirements;
- Accept, implement and monitor department and personal KPIs;
- Create (or oversee the creation of) and maintain department documentation regarding development flows and practices, technical knowledge base and technical project documentation;
- Support the project teams with the technical implementation in Unreal Engine;
- Help drive the planning for Unreal team;
- Create and debug blueprints, shader and materials graphs throughout production;
- Create and debug custom C++ blueprint nodes and or C++ scripts;
- Be responsible for the overall performance of the department;
- Help mentor the developers on the team;
- Communicate closely with leads of other departments to request and facilitate resources required to deliver products;
- Work with leadership towards the growth of the department.
Qualifications & Skills:
- Extensive knowledge of Unreal Engine including in depth knowledge of Blueprint;
- Excellent C++ skills;
- Solid experience working with real-time engines.
- Experience working with game-related algorithms, approaches and data structures;
- Experience creating or leading the creation of gaming project architecture;
- Experience managing technical team;
- At least one mid or large gaming project delivered to production/publishing as Unreal team or technical lead.
Will be a plus
- Experience with environment or CI/CD scripting with Bash, Ruby or Python;
- Love for games and gaming as hobby.