Studio: Firemonkeys Studios
Job Opening: Animator
Location: Melbourne VIC, Australia
Type: Full-Time
Responsibilities:
- Make games with a diverse team of Animators, Artists, Game Designers, Sound Designers and Software Engineers.
- Work with the animation team to develop high-quality, expressive keyframe animation with heavy emphasis on full body mechanics, character acting and emotional transitions.
- Refine animation content in multiple iterations and aesthetic styles to support ongoing products and new prototypes.
- Work within animation guidelines set by Team Leads and the Live Service schedule.
- Provide feedback on tools, rigs, and workflows’ impact on animation content.
- Collaborate with peers and supervisors on creative approaches to tackle project tasks.
Qualifications & Skills:
- An animation reel that showcases hand-keyed character and creature animations.
- Experience with game production pipelines and processes and have shipped at least one title or have 2+ years of professional character animation experience in a related field.
- Proficiency in using Maya, Max, or equivalent 3D animation software systems.
- Demonstrated application of Animation Principles to create stylized, expressive, and emotive character performances.
- A developed understanding of body mechanics to create fluid and believable character animations that demonstrate a good sense of physical motion, weight, balance, and form.
- Open to learning and working with proprietary animation run-time implementation tools.
Preferable Additional Skills:
- Basic/mid-level 3D modeling
- Basic/mid-level 3D rigging
- Experience using scripting languages