Studio: Gunzilla Games
Job Opening: Technical Animator
Location: Frankfurt, DE & Kyiv, UA
Type: Full-Time
Responsibilities:
- Setting up and maintaining Animation Blueprints together with Gameplay and Engineering teams.
- Work with Animators to create best practices and optimal workflows
- Understand/Setup/Extend the character locomotion system
- Analyze character-related memory/performance concerns throughout a project’s development.
Qualifications & Skills:
- 3+ years of experience working on animation systems.
- Excellent knowledge of the tech animation topics like state machines blend trees, etc.
- Ability to provide clear solutions to complicated issues.
- Ability to self-direct, and be autonomous when required
- Strong knowledge of Rigging in Maya.
Pluses:
- Ability to read C++ Code to enable better communication with Engineers.