Studio: Ubisoft
Job Opening: Real-time VFX Artist
Location: Mumbai, MH, India
Type: Full-Time
Responsibilities:
- Collaborate with Art Director on the visual style of all effects in the game, through verbal and written communication, concepts, or reference images/videos.
- Identify need for effects in collaboration with environment artists and gameplay designers in the different production units.
- Create optimized visual effects for real time rendering within a PBR environment.
- Create weather, atmospheric, and special environment effects such as under water effects in collaboration with Environment Artists.
- Create effects required for gameplay like impact decals, explosions, muzzle flashes and other related weapon and breakable effects in collaboration with Gameplay Designers and Programmers.
- Optimizing work and maintaining balance between quality and performance.
- Create certain light and camera/lens effects.
- Strong eye for lighting details, and the capability to use them in crafting top notch visual effects that support gameplay and cinematography.
- Understanding best real-time practices, production pipelines and workflows.
- Collaborate with programmers within the Advanced Gameplay & Effects team to further develop pipelines and tools.
Qualifications & Skills:
- Good understanding of game editors such as Unity or Unreal.
- Proficient in real time-VFX in Unity, Unreal or both
- Strong working knowledge of particle driven effects and shader systems.
- Strong knowledge of node-based shaders and their creation.
- Experience creating realistic simulations using Houdini, 3DS Max, Maya or similar software’s.
- Strong knowledge of Photoshop and AfterEffects.
- Keen artistic eye and exceptional attention to detail.
- The capability to view visual reference of an effect, deconstruct it and then re-create it in a real-time game engine is vital.
- Good understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes.
Nice to have:
- Understanding of CGFX and/or HLSL shader languages.
- Texturing, modeling, skinning, animation, or lighting experience is a plus.
- Substance Painter & Designer experience.
- Knowledge of MEL/Python/VEX. And Houdini