Blinkmoon Games is seeking a Unity Engineer

Blinkmoon Games is seeking a Unity Engineer

Studio: Blinkmoon Games

Job Opening: Unity Engineer

Location: Vancouver, British Columbia, Canada (Remote)

Type: 3-6 months Contractor

Responsibilities:

  • Collaborate with the design team to develop and implement game features and functionality using the Unity engine
  • Write clean, maintainable, and efficient code, adhering to best practices and coding standards
  • Develop and maintain efficient and reusable systems, optimizing the performance and scalability of our games
  • Actively participate in code reviews, providing and receiving constructive feedback to improve overall code quality
  • Participate in creating the implementation plan that includes schedule, priorities, dependencies and deliverables
  • Collaborate with other teams and departments throughout the development process, from ideation to release and live operations support

Qualifications & Skills:

  • 5+ years of experience in game development using Unity and C#, and are familiar with modern networking stacks such as Netcode for GameObjects, Photon Fusion or similar.
  • Experience with performance optimization, memory management, and multi-threading
  • Solid understanding of 2D and 3D game development, including physics, animations, and user interfaces
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations
  • Exceptional communication combined with a start-up mentality, strong determination, and self-motivated

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