Studio: Boss Fight Entertainment
Job Opening: Associate Technical Artist / Scene Implementor
Location: Remote, United States
Type: Full-Time
Responsibilities:
- Setup scenes, animations, stage blocking and cameras from a script or animatic
- Utilize a proprietary visual scripting language and tools to drive player progression through a branching narrative story.
- Creatively frame and implement basic camera shots and characters to uphold and ensure a specific vision
- Collaborate with engineering and art teams to develop solutions and tools to maximize efficiency
Qualifications & Skills:
- Game development experience through school or personal projects
- Experience with Unity’s built-in tools and systems (animation, particle, etc.) is a requirement
- Bonus points for 1+ years of practical experience
- Effectively communicate at a multi-disciplinary level.
- Self-Starter with a demonstrated capability and enthusiasm for learning in a fast-paced environment
- Strong proficiency and understanding of Unity’s basic concepts and elements (GameObjects, prefabs, etc.)
- Ability to master proprietary tools and pipelines
- Demonstrated knowledge of best practices for basic camera composition and motion
- Eye for artistic and aesthetic details