Studio: That’s No Moon Entertainment
Job Opening: Lead Environment Concept Artist
Location: Los Angeles or Remote
Type: Full-Time
Responsibilities:
- Work with the Studio Art Director and Narrative Team to research, collect, and organize reference and inspirational material.
- Inspire the team with sketches, color roughs, mood paintings and final concepts to drive the project’s artistic vision.
- Collaborate with various stakeholders in across all teams to ensure visual consistency
- Participate in creative kickoffs for various stages of development.
- Provide feedback to your team and educate team members on new techniques and information.
- Create paint-overs to help ensure architecture, nature color, lighting, and design constancy from inspiration to final implementation.
- Ensure deliverables are completed to the target quality in a timely manner.
Qualifications & Skills:
- 5+ years of professional games or film concept design.
- Shipped at least 1 AAA game as a senior or lead artist.
- Outstanding portfolio demonstrating the ability to create stunning and visceral worlds using a wide variety of techniques.
- Strong drawing and painting fundamentals.
- Outstanding grasp of traditional art theory including composition, lighting, color, value, and shape language.
- Innate ability to observe, research, and analyze subject matters and apply those principles to your designs.
- Understanding of contemporary and historical architecture.
- Strong grasp on industrial and architectural design with a passion for making grounded designs that would function in the real world.
- Professional experience with Photoshop and 3D tools for sketching, painting, photo bashing, lighting, layout and designing.
- (Bonus) Education in art, architecture, industrial design, or related fields.
- (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Substance Painter etc.
- (Bonus) Knowledge, experience, or interest in using photos, scans and 3D assets in the creation of concept art.
- (Bonus) Experience working with game engines to manipulate layout, lighting, render passes and LUTS.