Hangar 13 is hiring for various Internships

Hangar 13 is hiring for various Internships

Studio: Hangar 13

Job Opening: Internships in the following functions

  • TechArt
  • Animation
  • Engineering
  • Design
  • VFX
  • Cinematics
  • QA

Location: Brno or Prague, Czech Republic

Type: Fixed Term

Responsibilities:

  • Technical Artist (Shaders/Dynamics/Simulations): Work with the Engineering to understand technical requirements and limitations of the engine and hardware and our expectations. Work with Art, Design, VFX and Animation to understand content needs of the game. Create visually stunning effects and behavior for interactive assets.
  • Animator: Create computer animations of characters and objects based on the screenplay/design of the game and take care of their quality and functionality in the game. Based on their skills, animators specialize in game animations of characters and objects, animations of facial gestures, and processing film sequences.
  • Software Engineer: Participate in the development of low-level systems like streaming, generic serialization, component system, physics integration and more while using the latest consoles and PC hardware. Work with proprietary existing software technology and build a new technology in order to fulfil the project’s technical requirements. Investigate and apply performance improvements in our engine and game system.
  • Designer
  • VFX Artist
  • Concept Artist
  • Cinematic Editor
  • QA Technician

Qualifications & Skills:

  • ortfolio demonstrating strong artistic/technical abilities
  • Communicative knowledge of English
  • Genuine team player with a positive attitude
  • Passion for videogames

 And for

  • Technical Artist: Experience with 3D modelling packages like 3ds Max, Maya or Houdini. Strong ability to learn new areas of development.  Other recommended skills: Knowledge of scripting languages (Python, Max Script, VB, …). Knowledge of HLSL. Knowledge of current real-time render techniques. Understanding material authoring for physically based rendering pipelines. Experience with other in-house or public shader editor. Experience in VFX and dynamics. Knowledge of linear algebra.
  • Animator: Animation reel demonstrating strong animation ability. Knowledge of classic animation principles, body mechanics, acting, posing, and storytelling techniques. Knowledge of Maya and Motion Builder.
  • Software Engineer: Experience working on core systems. Expertise in C++. Good OO design. Strong 3D math and algorithm skills. Ability to research, analyse and optimize the code to meet performance requirements. Ability to learn and master new technologies and code. Ability to quickly and effectively understand and work with other programmers’ code.   Other recommended skills: Experience with multi-processor programming. Experience working on multi-platform software projects. Experience developing for game consoles (Xbox One and PS4); preferably action, FPS or 3PS titles, and open world games. Experience or interest in procedural generation techniques.

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