The Third Floor is seeking for Visualization / Assets Artist

The Third Floor is seeking for Visualization  Assets Artist

Studio: The Third Floor

Job Opening: Visualization / Assets Artist

Location: London, England, UK

Type: Full-Time

Responsibilities:

  • Filling in the gaps of information to ensure each asset looks its best.
  • Display technical awareness of real-time game engine restrictions and how to keep assets efficient.
  • Demonstrate strong knowledge of low-polygon modelling with PBR workflows.
  • Work with heavy Lidar scenes and common retopology workflows is also required.
  • Use real-time OpenGL techniques for lighting, rigging and FX.
  • Work smartly to problem solve, discovering the best creative solutions for different asset requirements / tasks.

Qualifications & Skills:

  • Will be team oriented and able to successfully take direction from a supervisor.
  • Must be quick at learning tools and fast at creating high quality assets, both organic and  hard surface.
  • Needs to be adaptable, flexible and accepting of change; Often scrapping ideas and starting anew.
  • Should have a strong sense of design, a knack for using real-time elements to evoke cinematic lighting and depth.
  • Will have a great eye for detail, good base knowledge of anatomy, lighting principles and colour theory.

Software Skills:

  • Autodesk Maya
  • Unreal Engine
  • Photoshop
  • Substance Painter
  • Zbrush

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