Studio: ZA/UM Studio
Job Opening: Technical Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Developing shaders and graphical systems to manage:
- Weather
- Time of Day
- Developing shaders for foliage/characters/environments for our NPR art style.
- Assisting in developing art pipelines with scalability at their core
- Performance profiling on PC and Consoles
- Understanding and providing technical & artistic support to your embedded team
Qualifications & Skills:
- Experience in HLSL in Unity
- Experience in setting up Weather/Interaction/Time of Day systems
- Mastery in at least one DCC common for game product delivery, (i.e Maya/Blender)
- Proficiency in C#
- Proficiency in one scripting language (Rust/Mel/Python)
- Solid technical knowledge of art pipelines and requirements for multi-platform releases
- Good knowledge of optimization for console/PC releases
- Comfortable with being able to present work in progress and prepare high-quality renders
- Comfortable preparing implementation and scalability plans to be presented to the project direction team
- 1+ shipped title
- 2+ years experience in the games industry