BeamNG looking for passionate VFX / Unreal engine Programmer

BeamNG looking for passionate VFX  Unreal engine Programmer

Studio: BeamNG

Job Opening: VFX / Unreal engine Programmer

Location: Bremen, Germany

Type: Full-Time

Responsibilities:

  • First point of contact for VFX-related topics
  • Support content developers/artists with solving technical problems and workflow issues
  • Collaborate with the stakeholders, team leads to ensure the VFX projects are aligned with our vision
  • Help us drive the development of our plugin tools for compositors
  • Maintain seamless periodic communication and keep the art-development teams updated to avoid friction within the teams
  • Identify blockers and produce quality work within the technical constraints of the project
  • Research and develop new technologies for enhancing the visual quality or solving artistic challenges

Qualifications & Skills:

  • Experience developing plugins for motion graphics and video applications (Blender, Houdini, etc) in the VFX tool chain
  • Proven professional experience with a minimum of 2+ years in C++
  • Ability to work with Unreal engine 5
  • Ability to work and collaborate in cross-functional teams with engineers, artists, and management teams
  • Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience
  • Ability to think critically, understand complexities, and support day-to-day workflow
  • Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us

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