Electronic Arts is looking for Animator

Electronic Arts is looking for Animator

Studio: Electronic Arts

Job Opening: Animator

Location: Canada & USA

Type: Full-Time

Responsibilities:

  • Create high-quality body animation art assets for use in-game
  • Retarget motion capture body data onto character rigs
  • Track and clean motion capture data in Vicon Blade / Shogun and/or Cortex
  • Work with development partners on visual target, altering animations where suitable
  • Provide animation feedback and communicate best practice with intention for animation refinement
  • Conduct and complete character rig reviews to refine it for motion capture retargeting
  • Use proprietary animation pipelines and workflow
  • Support the onstage capture teams with acquisition of motion capture performances
  • Report to the Lead Animator, who will provide guidance on internal workflows

Qualifications & Skills:

  • Minimum 3 years of motion capture or animation in video games, television, film or other related industry
  • Minimum 3 years experience with Motion Builder or similar 3D animation software
  • Understanding of human movement, and detailed knowledge of functional human anatomy

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