Studio: Ubisoft
Job Opening: Animator (Splinter Cell)
Location: Mumbai, Maharashtra, India
Type: Full-Time
Responsibilities:
- Prototyping and working with both keyframe and motion capture data.
- Creating high-quality body and facial animations.
- Take part in regular review and feedback sessions.
- Collaborate with other animators in team and be in line with project milestones.
- Contribute to developing existing animation tools by providing constructive suggestions.
Qualifications & Skills:
- Bachelor’s degree or diploma in Animation/Art or equivalent.
- 3-4 years of experience in videogame animation or equivalent.
- Experience with animation software such as Motion Builder, 3ds Max or Maya.
- Strong knowledge of traditional animation principles and a good understanding of movement in space.
- Excellent in keyframe animation and experience working with motion capture.
- Ability to collaborate effectively with other stakeholders of the project.
- A noticeable demo reel with a breakdown of your best work.
Note: Final Designation/Level will be decided based on the relevant experience and interview ratings.