Insomniac Games is looking for Technical Artist

Insomniac Games is looking for Technical Artist

Studio: Insomniac Games

Job Opening: Technical Artist, Pipeline/Animation

Location: United States/ Remote

Type: Full-Time

Responsibilities:

  • Design and develop improved content-creation pipelines, processes, and workflows
  • Provide documentation and mentor the game teams to fully take advantage of our tools and technology
  • Create sample content to prove out new workflows and demonstrate visual improvements
  • Provide support to content creators for tools and pipelines owned by the department
  • Respond to bug reports, feature requests, and questions related to our tools
  • Maintain current knowledge of technological developments in the game industry
  • Other duties may be assigned

Qualifications & Skills:

  • Strong verbal and written communication
  • Strong knowledge of Maya as it pertains to engine content creation:
    • Animation, modeling, fx, and rigging features
    • Extensibility via Python, PyMEL, PyQt/PySide, and the Maya API
  • Knowledge of the content-creation landscape and modern content-creation tools, like Houdini
  • Knowledge of the game engine landscape and modern engine feature sets
  • Experience with technical animation, programming, or a related field
  • Experience with C++ is a bonus

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