Studio: Electronic Arts
Job Opening: Technical Artist
Location: Toronto, ON, Canada
Type: Full-Time
Responsibilities:
- Create and implement high-quality 2D and 2.5D VFX that meet both artistic and technical specifications.
- Provide feedback to external artists on 2.5D models, rigs, and animations.
- Lead the implementation of characters (and animation), environments, and game mechanics. Collaborate with artists, design, and engineers to ensure functionality and run time optimization.
- Identify opportunities for and create custom shaders, scripts, and other tooling to improve the look and processes of in game art.
Qualifications & Skills:
- Shipped at least 1 mobile game or large-scale non-game project OR 3+ years of experience as a Tech Artist
- Very experienced with Unity, including setting up animation state machine and creating 2D & 3D VFX.
- Experience with simple modeling and texturing in Maya or similar 3D software
- Experience using Git/Version Control
- Experience writing shaders or tools for Unity or Maya and creating documentation to support it.
- Strong visual design skills
- Located in the Toronto area