Technical Artist required at Electronic Arts

Technical Artist required at Electronic Arts

Studio: Electronic Arts

Job Opening: Technical Artist

Location: Toronto, ON, Canada

Type: Full-Time

Responsibilities:

  • Create and implement high-quality 2D and 2.5D VFX that meet both artistic and technical specifications.
  • Provide feedback to external artists on 2.5D models, rigs, and animations.
  • Lead the implementation of characters (and animation), environments, and game mechanics. Collaborate with artists, design, and engineers to ensure functionality and run time optimization.
  • Identify opportunities for and create custom shaders, scripts, and other tooling to improve the look and processes of in game art.

Qualifications & Skills:

  • Shipped at least 1 mobile game or large-scale non-game project OR 3+ years of experience as a Tech Artist
  • Very experienced with Unity, including setting up animation state machine and creating 2D & 3D VFX.
  • Experience with simple modeling and texturing in Maya or similar 3D software
  • Experience using Git/Version Control
  • Experience writing shaders or tools for Unity or Maya and creating documentation to support it.
  • Strong visual design skills
  • Located in the Toronto area

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