Environment Artist required at Sharkmob studio

Environment Artist required at Sharkmob studio

Studio: Sharkmob

Job Opening: Environment Artist

Location: Malmö, Sweden

Type: Full-Time

Responsibilities:

  • Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc
  • Utilizing photo reference and or concept art
  • Capable of UV mapping efficient layouts that work well within the project constraints
  • Create game-ready assets that respect the technical limitations of the project
  • Work closely with other departments, such as level design or tech art, to ensure requirements are met
  • Make sure the assets built are usable in a world-building environment
  • Help troubleshoot and fix problems as they arise

Qualifications & Skills:

  • Previous experience with professional game projects
  • Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them
  • Demonstrated modeling skills and experience in major 3D packages
  • Experience sculpting using software like Zbrush
  • Good understanding of the PBR material pipeline
  • A good understanding of baking and texturing using Substance Suite and Photoshop
  • Ability to resolve issues from a visual, technical, and production perspective
  • Basic level knowledge of shader creation

Bonuses

  • Proficiency with Unreal Engine
  • Knowledge of foliage creation
  • Experience working with procedural workflows
  • Game production experience

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