Studio: Mountaintop
Job Opening: Technical Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Proactively identifying opportunities to improve the team’s velocity and the quality of their work through improvements to the internal tools and content pipelines.
- Helping facilitate alignment between art and engineering
- Troubleshoot and optimize technical issues related to 3D assets and animation.
- Assisting the content teams with content integration, technical setups, and bug fixing.
- Driving efforts around establishing folder structure standards, naming conventions, and depot cleanup.
- Contributing to a team culture that prides itself on excellence, innovation, trust, and respect.
Qualifications & Skills:
- A love for playing and making shooters
- Experience with Unreal 4 or 5 on a shipped commercial game
- 2+ years of experience as a Technical Artist for PC or console games
- Expert in best practices related to folder structures and naming conventions
- Passion for creating amazing DCC tools, engine tools, and content pipelines
- Self-motivated and eager to contribute to many different areas of development outside of tech art
- Expert-level knowledge of Maya and/or Blender
Pluses:
- In-depth knowledge of Maya and Blender. Knowledge of ZBrush, Substance Painter, Substance Designer, and Photoshop are a bonus.
- Background in supporting content creation workflows for 3D artists and/or animators
- Experience working on live service games