Mountaintop is looking for Technical Artists

Mountaintop is looking for Technical Artists

Studio: Mountaintop

Job Opening: Technical Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Proactively identifying opportunities to improve the team’s velocity and the quality of their work through improvements to the internal tools and content pipelines.
  • Helping facilitate alignment between art and engineering
  • Troubleshoot and optimize technical issues related to 3D assets and animation.
  • Assisting the content teams with content integration, technical setups, and bug fixing.
  • Driving efforts around establishing folder structure standards, naming conventions, and depot cleanup.
  • Contributing to a team culture that prides itself on excellence, innovation, trust, and respect.

Qualifications & Skills:

  • A love for playing and making shooters
  • Experience with Unreal 4 or 5 on a shipped commercial game
  • 2+ years of experience as a Technical Artist for PC or console games
  • Expert in best practices related to folder structures and naming conventions
  • Passion for creating amazing DCC tools, engine tools, and content pipelines
  • Self-motivated and eager to contribute to many different areas of development outside of tech art
  • Expert-level knowledge of Maya and/or Blender

Pluses:

  • In-depth knowledge of Maya and Blender. Knowledge of ZBrush, Substance Painter, Substance Designer, and Photoshop are a bonus.
  • Background in supporting content creation workflows for 3D artists and/or animators
  • Experience working on live service games

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