Technical Artist required at Bloober Team

Technical Artist required at Bloober Team

Studio: Bloober Team

Job Opening: Technical Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • working closely with artists, programmers, VFX,
  • researching, developing and maintaining different art pipelines (mainly material related),
  • optimizing currently existing pipelines using the latest technology features,
  • upholding the most optimized and coherent usage of textures and materials among artists,
  • creating materials (using UE5 material nodes), profiling on artists and designers requests,
  • investigating, identifying and troubleshooting problems on the graphical side of the game (GPU profiling, to see how heavy selected materials are, how heavy the meshes are, etc.),
  • documenting technical limitations.

Qualifications & Skills:

  • previous experience working in Unreal Engine 4/5,
  • previous experience in creating shaders (in HLSL),
  • experience in profiling and possessing the ability to detect the limitations on performance,
  • excellent communication skills as you will be working with a bunch of artists and other departments,
  • strong problem-solving skills.

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