Studio: Radical Forge
Job Opening: Technical Artist (Animation Tools)
Location: Middlesbrough, England, UK
Type: Full-Time
Responsibilities:
- Maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
- Develop tools and workflows to support animators
- Develop and maintain runtime animation graphs
- Provide direct support to the animation team
- Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
- Document workflows and advocate best practices
Qualifications & Skills:
- Fluent in one or more programming language (Python, C#, C++, etc.)
- Solid technical background with ability to design and implement systems
- Significant relevant industry experience including art-related experience
- Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
- Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
- Experience working with an animation graph or similar system
- Experience rigging characters for animation
- Understand differences between production and runtime animation requirements
- Strong troubleshooting skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.