Studio: Gunzilla Games
Job Opening: Senior Lighting Artist
Location: Kyiv, UA and Frankfurt, DE
Type: Full-Time
Responsibilities:
- Partner with art leadership to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments.
- Take your expert-level knowledge of various lighting tools and techniques to craft lighting in modern game engines and partner with art, tech art, and engineering to integrate solutions into a production pipeline.
- Use your understanding of HDR lighting, color theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help visual development.
- Work closely with the art and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
- Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them.
- Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
Qualifications & Skills:
- 5+ years of professional experience with games/lighting/tech art in a production setting.
- Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions).
- Excellent aptitude for troubleshooting technical issues associated with lighting, performance, tools, and pipelines.
- Able to communicate exceptionally well with programmers, designers, producers and artists.
- Self-starter and driver, great communicator, and an amazing team-player.
- Having worked through an entire production cycle and having previously shipped AAA PC or console titles in a similar role.
- You love to solve problems and you love to collaborate. Creating epic entertainment experiences is a team effort and you thrive when exploring ideas and working with others.