Videogame Art Director required at Seismic Squirrel

Videogame Art Director required at Seismic Squirrel

Studio: Seismic Squirrel

Job Opening: Videogame Art Director

Location: USA or Canada (Remote)

Type: Contract

Responsibilities:

  • Champion the product’s aesthetic quality by providing clear direction and feedback to both internal and external artists and modelers.
  • Manage and enforce our visual style, making sure that all art accurately represents the game’s lore.
  • Advance the artistic direction of the project.
  • Clearly communicate the artistic vision to the team and to project stakeholders to see the vision through to execution.
  • Help foster and maintain the creative relationship between external talent and internal creative teams.
  • Lead the look & feel and artistic development for the game, including directly contributing to art production when necessary.
  • Mentor junior artists to foster their professional growth.
  • Manage the art style guides and similar supporting documentation.
  • Create written and visual feedback (e.g. red lines, paint overs) to guide the art team on quality, maintaining consistency with the style guide and the existing art library.
  • Work with the production team to estimate timelines and schedules, setting goals for both short and long-term planning.
  • Manage art team deliverables, ensuring they meet the defined objectives.
  • Organize and manage art asset lists to ensure all deliverables are on time and accounted for.
  • Work with the marketing team to ensure accurate brand representation.

Qualifications & Skills:

  • 8+ years of experience in videogame development with at least one shipped game in an Art Director or Art Lead role through the full lifecycle of game development.
  • Candidates should have experience with: Concept development, Visual Design, Prototyping, Content Creation Pipelines, Testing, Optimization, Scheduling, and Managing Deliverables.
  • Possess a strong understanding of visual design principles.
  • This role involves managing and troubleshooting the art production pipeline in Unity, therefore you must have excellent technical problem solving and a thorough understanding of Unity’s scene building, rendering, and post processing methods.
  • Experienced with raster and vector art, 2D and 3D animation, rigging, and visual effects.
  • Hands-on experience integrating art assets and troubleshooting art asset related issues in Unity.
  • Can adapt quickly to change, seeking solutions which leverage work already done to mitigate disruptions to production.
  • Demonstrates leadership skills through proactive problem solving and diplomacy.
  • Strong self-discipline, a motivated, a self-starter with a drive for excellence.
  • Organized and detail-oriented, yet able to work fast and loose when needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Excellent problem-solving skills, resourceful, able to simplify complex problems.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Proficient in visual graphics tools (e.g. Adobe Photoshop) and 3D modeling tools (e.g. Blender, 3ds Max).
  • Passionate to learn new tools and technologies.
  • Authorized to work in the USA (US CFR ยง274a.12, Title 8). H-1B transfers and sponsorships are not available at this time.
Bonus Points
  • Familiarity with building special effects in Unity.
  • Familiarity with Adobe XD is a plus.
  • Practical knowledge of UML is a plus.

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