Technical Artist required at Beffio Studio

Technical Artist required at Beffio Studio

Studio: Beffio

Job Opening: Technical Artist

Location: Poznań, Poland

Type: Full-Time

Responsibilities:

  • Help to create art pipelines and assist for creating, processing, and maintaining assets during early stages of development.
  • Solve challenging technical issues in the 3D asset pipeline.
  • Implement and incorporate feedback from Art Director and other Leads into the project.
  • Constantly adapt and learn new techniques and processes to face production constraints.
  • Communicate with in-house and outsource teams the specific construction needs of assets for production for asset delivery.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Implement new techniques that increase art quality and efficiency across disciplines.
  • Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines.
  • Provide hands-on support for artists and engineers in order to validate performance and art quality standards.

Qualifications & Skills:

  • Be comfortable with at least one 3D program (3DSMax, Maya, Blender).
  • 3D modeling skills (environments, props, weapons, characters, etc.)
  • Knowledge of working with real-time engines like Unreal, Unity etc.
  • 2+ years of applicable professional experience as a Technical Artist with knowledge of engines and art pipelines.
  • Understanding of video game development processes and techniques.
  • Knowledge of rendering budgets and other technical issues related to performance in real-time engines.
  • Problem-solving skills, both creative and technical.
  • Experience with source control management.
  • Great organizational and communication skills (English).
  • Positive attitude and an ability to receive and provide objective feedback.

Nice to have:

  • Knowledge of one game scripting language (Blueprinting preferred).
  • Experience of VFX, Lighting or Shader development.
  • Interest or knowledge of Houdini (proceduralism and automatization).
  • 3D sculpting skills (Zbrush or Mudbox).
  • PBR texturing
  • The ability to create scripts and tools in MEL, Python, C#, etc.
  • Experience with game engines like Unreal or Unity3D.
  • Experience working on 3D tools and technologies

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