Technical Artist required at Studio Gobo

Technical Artist required at Studio Gobo

Studio: Studio Gobo

Job Opening: Technical Artist (All levels)

Location: Brighton, England, United Kingdom

Type: Full-Time

Responsibilities:

  • Will provide technical support to the Art and Design departments.
  • Create tools or pipelines to achieve the artistic vision and to optimize art assets for target platforms.
  • Develop materials, textures, and other tech art related game assets.
  • Enforce asset organisation and standardization.
  • Troubleshoot technical issues related to art production.
  • Maintain strong communication with the teams across the organization.
  • Collaborate and share knowledge on latest advancements with other technical experts within the company.

Qualifications & Skills:

  • Proficiency with Unreal Engine or similar game engine.
  • Proficiency with scripting languages like Python, Blueprints, C# or Lua.
  • Familiarity with DCC packages and their toolsets.
  • Excellent communication and organizational skills.
  • Ability to work independently and as part of a team.
  • Ability to meet deadlines and manage multiple tasks simultaneously.
  • A commitment to professional development and growth.

Please let us know if you have:

  • Shipped a AAA game in Unreal Engine or similar game engine.
  • Experience with Unreal C++, Python and Blueprints.
  • Skilled in algorithms, software design & architecture, and debugging.
  • Experience with procedural asset creation workflows (Houdini, Blender, Geometry Scripting, etc…).
  • Experience with A.I. or machine learning.

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