Redhill Games studio is looking for VFX Artist

Redhill Games studio is looking for VFX Artist

Studio: Redhill Games

Job Opening: VFX Artist

Location: Nicosia, Cyprus / Helsinki, Finland

Type: Full-Time

Responsibilities:

  • Design and implementation of high-quality Visual Effects to support gameplay, story, and art direction
  • Translate reference, concept art, storyboards, written game design briefs, and verbal directions into a prototype and implement real-time VFX in-game
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full-screen effects
  • Create and optimize VFX to run within performance limitations
  • Identify and implement best practices of VFX workflow
  • Work with Art, Design, and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
  • R&D on new industry technology and trends to improve the project’s visual quality and efficiency
  • Prioritize, plan, and organize VFX Domain tasks

Qualifications & Skills:

  • 5+ years of professional VFX experience in the game industry
  • At least one shipped PC or console game title
  • Knowledge/experience of Unreal / Unity or working with a proprietary engine.
  • Proficient in creating high-quality VFX using Maya, Houdini, or other equivalent tools
  • A creative thinker who feels comfortable experimenting and presenting approaches and solutions that help push the edge of what’s possible with FX
  • Production experience utilizing particle systems and other forms of dynamic simulations
  • Able to balance quality and technical constraints
  • Fluency in English (B2 level)

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