Studio: TT Games Studios
Job Opening: Lead VFX Artist
Location: Wilmslow, United Kingdom / Knutsford, United Kingdom
Type: Full time
Responsibilities:
- Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
- Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
- Liaise with Gameplay Artists & Code with regards to placing and triggering gameplay-specific VFX.
- Feedback any risks or concerns of game designs impacting the schedule.
- Work with Art Director to ensure consistency between vision and implementation of effects.
- Working closely with other departments on effects heavy levels to balance frame-rate.
- Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
- Understanding that changes and amendments are part of the pipeline.
- Responsible to plan and prioritise assigned workload within given deadline.
- Attending meetings to note the VFX requirements in conjunction with Level Director.
- Help to mentor other VFX artists and lead by example.
- Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
- Resolve assortment of complex artistic/VFX development issues for other VFX artists.
- Work closely with the engine programmers to build future tools and improve pipelines and graphic potential.
- Actively develop and improve skill set by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages.
- Undertake relevant on-the-job training where required.
- Other tasks as required.
Qualifications & Skills:
- Demonstrable people management experience
- Outstanding portfolio demonstrating VFX work.
- Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
- Knowledge of game engines such as Unreal.
- Excellent communication and organisation skills.
- Effective time management skills to meet deadlines without sacrificing quality.
- Good working knowledge and proficiency of a 3D application, preferably Maya.
- Strong Photoshop editing skills for creating texture effects for use with the particle systems.
- Advanced skills of software used in game development (e.g. UE4, Unity).
- In-depth knowledge of VFX principals and good sense of timing and staging.
- Understanding of Shaders and Rendering Pipeline as it relates to VFX.
- Practical and methodical approach to both technical and creative problem-solving.
- Experience with a scripting language would be a big plus.
- Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
- Highly self-motivated and show initiative.
- Ability and willingness to accept and follow direction and to collaborate productively with others.
- Exceptional eye for detail and drive for quality.