Studio: Singularity 6
Job Opening: Lead 3D Environment Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Lead the environment art team in developing high-quality unforgettable worlds
- Work closely with the Art Director and concept artists to help define the vision and set a high-quality bar for our in-game environments
- Develop a pipeline with the art team to create an efficient and scalable workflow
- Be able to work with designers and the art team to make fun and enjoyable experiences for players
- Worldbuild a variety of areas within the game with an eye for aesthetics, narrative, and the gameplay purposes of the area
- Create in-game environment art that effectively expresses our art style
- Create environments from whitebox to final shipping quality
- Mentor and manage a team of talented Environment Artists
- Work in collaboration with our outsourcing partners to enable quality asset generation
Qualifications & Skills:
- 6+ years of games industry experience working as an Environment Artist
- Demonstrated expertise in shape design and environmental storytelling fit for an open world third person game
- Experience with PBR material pipeline and lighting
- Ability to balance 3D aesthetic with in game performance and optimization
- Effective at working in cross discipline teams to achieve a shared mission
- Motivated by creating great games and a passionate gamer on your own time
- Legally authorized to work in the US
Nice to Have:
- Professional experience working in Unreal 4
- Experience working with art outsourcing
- Portfolio showcasing a breadth of stylized art
- Other disciplines such as Shader Development, Node-Based Scripting, Procedural Asset Creation, VFX, Character Modeling a huge plus