Studio: abstraction
Job Opening: Mid-Senior Game Designer (UI/UX)
Location: Eindhoven, Netherlands
Type: Full-Time
Responsibilities:
- Creating flow-based design wireframes & mock-ups for all aspects of the games we work on.
- Work closely with all disciplines – code, design, audio, animation, FX – to design an exceptional user experience throughout the game.
- Create and iterate on UX prototypes and documentation.
- Work closely with Artists and Engineers to deliver the most consistent, best possible user experience while staying within technical constraints.
- Take an active role in implementation and feature delivery.
- Maintain effective communication with project stakeholders.
- Maintain and enhance our approach to interface design and user experience in all our game projects.
Qualifications & Skills:
- The ability to work well within a medium to large team of multi-discipline game developers.
- The ability to multitask, prioritize and deliver in a timely manner.
- Strong problem-solving, analytical and troubleshooting skills.
- Strong verbal and written communication skills
- 5+ years of practical UI/UX work experience.
- A showcase of elegant UX flows for at least one shipped game, app, or consumer product.
- Knowledge of best-in-class UX design practices.
- Demonstrable experience with a collaborative interface design tool (like Figma or XD).
- Demonstrable experience in one or more scripting languages.
- Understanding of at least one game engine.