Sports Interactive looking for Senior Producer

Senior Producer required at Sports Interactive

Studio: Sports Interactive

Job opening: Senior Producer (Art & Animation)

Location: Here East, London, UK

Type: Full-Time

Responsibilities:

  • Work with the Studio Director, designers, producers, and team leads to produce realistic schedules and milestone plans for our artists.
  • Work closely with the production team as well as senior management on development status and collaborate with discipline directors and leads to solve problems and mitigate risk.
  • Identify and communicate roadblocks that may prevent the Art & Animation team from achieving the determined goals within the required milestones.
  • Provide data to ensure project requirements, goals, aims, milestones and deliverables are achievable.
  • Own the operational aspects of project planning and development, including reporting, risk assessment and management, capacity planning, and resource management.
  • Review and improve processes and tools to improve quality, efficiency, and team effectiveness.
  • Oversee technical hiring, training and development, holding regular one-on-one meetings, setting objectives, and supporting the team’s welfare, and development.
  • Provide guidance, encouragement and mentorship to a creative and diverse team.
  • Representative of the Line Managers cross-studio team to co-ordinate studio-leads and input and participate in developing studio culture, priorities, and policies.
  • Establish and maintain cross-studio relationships within the SEGA family, share experiences and opportunities.

Qualifications & Skills:

  • 5+ years of industry experience in a production leadership role.
  • Extremely organised and able to deal with multiple different topics at one time.
  • Knowledge in agile and waterfall processes, and SCRUM and Kanban methodologies.
  • Strong time management skills.
  • Strong written and verbal communication skills.
  • Previous experience in working under rapid development cycles.
  • Strong experience and understanding of game development and art pipelines.

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