Studio: Blizzard Entertainment
Job opening: Senior Rigging Simulation Artist II
Location: Irvine, California, United States
Type: Full-Time
Qualifications & Skills:
- 5+ years’ experience rigging characters in Maya, or similar software
- Ability to manage, share knowledge and experience, and mentor others
- Proven understanding of character kinematics, deformations, and topology
- Knowledge of innovative character pipeline and workflow techniques
- Extensive experience in Python, MEL, C/C++, or other programming languages
- High proficiency in technical problem solving
- Demo reel on CD, DVD, or online (preferred) showing rigging and technical proficiency
Pluses:
- History of generating cloth/hair rigs and building art directed shot simulations.
- Detailed knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry.
- Strong communication skills.
- Knowledge on subjects such as Maya tool development and pipeline design.
- Ability to generate tools to facilitate the rigging and simulation pipeline.
- Passion for Blizzard Games and Cinematics.