Visual Concepts is looking for Facial Animator

Visual Concepts is looking for Facial Animator

Studio: Visual Concepts

Job opening: Facial Animator

Location: Budapest, Hungary

Type: Full-Time

Responsibilities:

  • Create and polish cinematic and gameplay facial animations based on motion capture data using Maya
  • Utilize facial tracking/solving software to track/retarget to face rigs in Maya
  • Address feedback from animation lead in a timely manner.
  • Work closely with the lead and senior animators to modify assets meeting game-ready requirements
  • Responsible for delivering a list of daily animations edited for the supervisor to review and make revisions accordingly
  • Meet project deadlines and milestones

Qualifications & Skills:

  • A passionate animator excited to help create a game filled with unique, player driven narrative moments
  • 3+ years of experience as an animator working with motion capture data
  • A thorough knowledge of Maya
  • Proficiency with realistic facial motion with strong timing/acting skills
  • Comfortable observing and animating the subtleties of facial expression
  • Adept at working to deadlines and a fast turnaround time
  • Strong creative and technical problem-solving skills
  • Ability to follow instructions and efficiently manage their workload on their own initiative
  • Ability to communicate and collaborate with team members to complete high volume of work
  • Experience with facial motion tracking is preferable (software such as Faceware or Dynamixyz)
  • Ability to maintain motivation, has excellent work ethics, and works well with others
  • Working knowledge of Mel or Python scripting is a plus
  • Experience with tracking/scheduling software, such as ShotGrid
  • Shipped at least 1 AAA console game. Experience in games industry
  • Love for video games (not just ours!)

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