Studio: Gunfire Games
Job Opening: Technical Animator/Rigger
Type: Full-Time
Responsibilities:
- Develop and maintain numerous character rigs in 3ds Max across multiple projects
- Write pipeline tools and scripts to aid the animation team
- Ability to follow established specifications of existing rigs while developing improvements for future rigs
- Work closely with the Character Art team to ensure all assets are delivered in a format that is suitable for rigging and animation
- Import character rigs into Unreal, create physics assets, set up Anim Dynamics and cloth simulation when needed
- Work with the Animation team to develop animation-friendly rigs for a broad range of characters following existing technical requirements
Qualifications & Skills:
- Excellent communication, interpersonal, and organizational skills
- Expert knowledge of animation and animation tools
- Significant experience with 3ds Max
- Ability to iterate and implement quickly without sacrificing quality
- Knowledge of game production pipeline and 3d game engines
- Experience with organic and mechanical rigging
- Understanding of scripting languages (maxscript is a plus)
- Actively seek feedback to improve work while also providing guidance and feedback to peers
Bonus Skills:
- Experience with facial motion capture set up and rigging
- Expert knowledge of maxscript
- Expert knowledge of Unreal 4
Apply for the Job Online: To apply, send your CV/Resume to jobs@gunfiregames.com