Contract based job for Rigging Artist

job for rigging artist contract based old skull games

Job Opening: Rigging Artist

Studio: Old Skull Games

Location: Villeurbanne, France

Job Type: Contract

Job Description:

  • Under the supervision of the Senior Tech Artist and with a view to always improving the quality of Old Skull Games productions, you will have to create rigs in Maya.
  • Your work will be essential to ensure the final quality of the ship’s projects.

Job Responsibilities:

  • Create the rigging of complex 3D cartoon characters in Maya with the animators to design the motion controls.
  • Skinner the various meshes and customizations on the rigs you have created, with an emphasis on the quality of the deformations.
  • Organize your work and regularly present your progress.
  • Learn and use internal rig scripts and tools.
  • Provide after-sales service.

Qualifications & Skills:

  • You have taken Game Art training.
  • You have 3 years of experience in a similar position (Rigger, Tech Artist).
  • You are organized and very rigorous in your work.
  • You are attentive and know how to work in a team with different poles.
  • Good knowledge of Maya and Unity.
  • Notions on programming languages, mainly MEL and Python.
  • Understanding of artistic professions (animation, modeling, texturing, rendering).

Softwares:

  • Maya
  • Unity

Apply: To apply, fill up the job application form

 

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