Job Opening: Rigging Artist
Studio: Old Skull Games
Location: Villeurbanne, France
Job Type: Contract
Job Description:
- Under the supervision of the Senior Tech Artist and with a view to always improving the quality of Old Skull Games productions, you will have to create rigs in Maya.
- Your work will be essential to ensure the final quality of the ship’s projects.
Job Responsibilities:
- Create the rigging of complex 3D cartoon characters in Maya with the animators to design the motion controls.
- Skinner the various meshes and customizations on the rigs you have created, with an emphasis on the quality of the deformations.
- Organize your work and regularly present your progress.
- Learn and use internal rig scripts and tools.
- Provide after-sales service.
Qualifications & Skills:
- You have taken Game Art training.
- You have 3 years of experience in a similar position (Rigger, Tech Artist).
- You are organized and very rigorous in your work.
- You are attentive and know how to work in a team with different poles.
- Good knowledge of Maya and Unity.
- Notions on programming languages, mainly MEL and Python.
- Understanding of artistic professions (animation, modeling, texturing, rendering).
Softwares:
- Maya
- Unity
Apply: To apply, fill up the job application form