Studio: Obsidian Entertainment
Job Opening: Mid/Senior Environment Artist
Location: Irvine, California, United States
Type: Full-Time
Responsibilities:
- Efficiently model, UV map, bake, and create the materials, in a PBR pipeline, for environment assets and assemble them in Unreal Engine
- Create a wide range of high-quality environment art assets including props as well as interiors and exteriors of structures
- Manage terrain, foliage, and worldbuilding efforts via proprietary tools
- Work closely with the Art Director, Art Lead, Tech Artists, and Level Designers to ensure the visual target is met or exceeded
- Share knowledge with others via documentation and mentor other artists
Qualifications & Skills:
- Excellent technical ability with a thorough understanding of modeling, lighting, and surfacing
- Expert knowledge of Maya or similar 3D modeling software
- Expert knowledge of PBR texture, and material pipelines
- Passion for collaboration with other artists and a desire to mentor less experienced talent
- Strong communication skills and a detailed approach to organization
- Effective working knowledge of performant and attractive level building as well as modular assembly techniques for Unreal Engine
- 3+ years in the game industry with at least one shipped title
Pluses:
- Knowledge of architecture and engineering fundamentals as well as construction methods
- Working knowledge of color theory
- Familiarity with Houdini
- Understanding principles of good composition
- Passion for gaming and the games Obsidian makes