Studio: Gamecan
Job Opening: Technical Artist
Location: Pärnu, Estonia
Type: Full-Time
Responsibilities:
- Work with the Art Teams and the Leads to deliver the game to the artistic vision.
- Develop visual effects and procedural art and menu systems.
- Work directly with engineers in C++ to manage 3D assets and materials.
- Research and create procedural art systems using mesh deformation and other techniques.
- Proactively identify new technologies and techniques that will improve the game.
- When required, create documentation of tech and processes for the wider team.
- Keep content within memory and CPU budget and performance guidelines.
Qualifications & Skills:
- Worked on at least two complete projects: college projects and mod projects are acceptable.
- Working knowledge of one or more 3D packages, including modeling, texturing, lighting, rigging, animation, scripting, and tool creation.
- Extensive knowledge of the Unreal Engine 4 material system.
- Knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.
- Knowledge of art concepts.
- Deep knowledge of 3D creation packages (Maya/Max/ZBrush/etc.).
- Comfortable working independently or within a group.
- Up-to-date experience and knowledge of current game development practices and terminology.
- Excellent communication and collaboration skills.
- Self-driven team player with a strong work ethic.