Studio: Unreal Technical Artist
Job Opening: THE THIRD FLOOR
Location: Los Angeles, CA, United States
Type: Full-Time
Responsibilities:
- Contribute to building amazing VR/AR experiences Unreal
- Lighting and Shading VR scenes and assets in Unreal
- Using Unreal’s particle system to design and create FX
- Create and debug shader and materials graphs throughout the production
- Support the development team with level implementation in Unreal
- Provide the art team with guidelines for art content creation for Unreal
- Work with the art team to make levels efficient and meet run-time performance requirements
- Help to improve technical pipelines and FX creation techniques/tools
- Document, prototype, and improve the art pipeline (desirable)
Qualifications & Skills:
- Must have Inside out knowledge of Unreal for 3D
- Proficiency working with Maya asset workflows between Maya and Unreal
- Must have experience with Lighting and Shading in Unreal
- Experience creating functional levels in Unreal
- Understanding of the PBR workflow and working with Textures for look development
- Needs to have experience with Source Control (Perforce ideally)
- Familiarity with Substance Designer would be a plus
- Expert in Blueprints, materials, level streaming – able to rapidly prototype features using Blueprints/shaders
- Analyze content using profiling tools and work with developer to reduce scene complexity
Desirable Skills and Experience:
- Coding in Python, particularly for Maya to help with tools to improve workflow
- Experience producing pipeline tools for Maya
- Experience with VR, AR and mobile development is a big plus
- Experience with performance profiling in Unreal
- Experience writing tools and UI panels for Unreal
- Proven games industry experience, with a Technical Artist credit on at least one published title
- Experience with the Substance suite and Substance Automation Tools
- Shader coding in HLSL / GLSL