Senior Character Artist required at Pipeworks Studios

Senior Character Artist required at Pipeworks Studios

Studio: Pipeworks Studios

Job Opening: Senior Character Artist (Hybrid or Remote)

Location: Eugene, Oregon, US / Hybrid

Type: Full-Time

Responsibilities:

  • Create character models and textures as needed
  • Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
  • Understand what the Art Lead requires for the project then research, develop, and implement it in engine
  • Research current techniques used and utilize most relevant processes.
  • Manage other character artists and outsourcing.

Qualifications & Skills:

  • At least 5 years experience in a similar role.
  • Understanding of Maya and/or Max
  • Unity experience is a must; Unreal familiarity a benefit.
  • Ability to create character textures within tools such as Substance Designer
  • Ability to create or work off of character concepts that are complete or sometimes incomplete.
  • Ability to assess big suggestions and come up with creative compromise solutions.
  • Work with others on defining the character pipeline that may or may not rely on an in-game character editor.
  • Understanding of how animators will work with the character to make strong modeling choices.
  • Works closely with technical art to develop new or improved upon techniques to improve visual quality.
  • Ability to keep a clear and consistent schedule.
  • Work with Tech Art to find solutions for elements such as hair and cloth.
  • Strong communication ability
  • Gives strong estimates for project planning
  • Works with other departments as needed
  • Understanding of bug fixing and investigation
  • Help the art team find answers to difficult problems.
  • Plus: Ability to use Zbrush or Mudbox
  • Plus: Ability to rig and weight a character model.
  • Plus: Ability to concept character art.