Studio: Wolcen Studio
Job Opening: Senior Houdini Artist
Location: Nice, France
Type: Full-Time
Responsibilities:
- Offering clear solutions to translate the concept of arts and research into procedural rules.
- Being a point of contact between level design and level art to dress the world in a way that makes it fun to play, beautiful, and easy to iterate on.
- Implementing procedural systems and tools in the engine.
- Keeping track of the impact those systems can have on performances with the help of the environment technical artist/director.
- Giving support to the environment art team using procedural tools (feedback, documentation, assistance).
- Fixing bugs with the procedural content being created.
- Other related responsibilities could be assigned depending on the project’s needs.
Qualifications & Skills:
- Worked on at least one game that has been released.
- Already created tools to explore the environment’s art creation using Houdini.
- Great sense of communication – team player.
- Good artistic eye in general, knowledge of art (painting, drawing, cinema, video games etc.)
- Great technical skills to understand the impact that world building can have on performances.
- Great observation skills, understanding the impact each object placed in the world could have on its surroundings.
- Attention to detail and story telling in a scene.
- Being able to switch between a global point of view / understanding to a much closer one and vice versa.
- Used to real time editors like Unreal engine, Unity, or CryEngine.
- Feeling comfortable with software like Houdini, Substance designer, 3dsmax and/or Blender.
- Knowledge using tools like blueprints would be a plus.
- Ability to meet deadlines and work independently, sharing updates on a regular basis.
Apply for the Job Online: To apply, email your application with all required documents to jobs@wolcengame.com