3D Environment Artist required at Blue Isle Studios

3D Environment Artist required at Blue Isle Studios

Studio: Blue Isle Studios

Job Opening: 3D Environment Artist

Location: Toronto, Canada

Type: Full-Time

Responsibilities:

  • Work with the creative lead to deliver art assets by assigned due dates
  • Design and implement artwork directly within Unreal Engine
  • Optimize, combine, and atlas textures and meshes to ensure good performance
  • Use Unreal Engine 4 terrain tools to assemble large-scale terrains

Qualifications & Skills:

  • A minimum of 2 years experience creating fully realized 3D environments
  • Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter, and Photoshop
  • A thorough understanding of 3D Studio Max and/or Maya
  • Experience using the Unreal Engine 4 material editor and authoring materials
  • Experience creating Physically Based textures and materials
  • Experience creating assets in Unreal Engine 4 as well as importing and managing assets
  • Able to design and light interior/exterior spaces within Unreal Engine
  • Experience with optimization techniques such as mesh merging and the creation of texture atlases to reduce draw calls
  • A good understanding of what’s needed to set dress an environment
  • Self-motivation, good communications skills, and a great team-player attitude

Pluses

  • A degree or formal art training in illustration, traditional painting, or industrial design
  • Experience working with Unity Engine and its art pipeline
  • Experience using World Machine

Apply for the Job Online: To apply, contact us at jobs@blueislestudios.com with samples of your work, cover letter, and resume.