Studio: Big Viking Games
Job Opening: Lead Artist – Costume Art
Location: Remote
Type: Full-Time
Responsibilities:
- Be the voice and ears for the YoWorld Costume team by working closely with your Manager/Art Director and Production team to maintain efficient work flow and communication
- Lead by example in creating benchmark animations and compelling assets including characters, costumes, props, facial features, and visual effects for our games
- Ensure mentorship, work ethic, and deadlines are maintained within the YoWorld Costume team
- Review and provide constructive feedback on all costume related work created in house
- Work closely with outsourced art teams, reviewing assets, providing feedback, and mentoring artists with proper process documents and quality calls
- Create templates and documents to provide solutions to workflow issues and help optimize the Costume Pipeline
- Collaborate with Production, our Art Director, and other departments to execute on company direction
- Take verbal concepts through to final execution of high quality artwork
- Maintain a positive attitude throughout production
- Documentation of onboarding, process, communication, reports, and status updates as required
- Team administration (including but not limited to): hiring, 1:1s, peer mentorship, performance reviews, levelling up, and training
Qualifications & Skills:
- 5+ years of creating 2D game art (preferably in the social/mobile gaming space)
- 4+ years of 2D animation
- Expert working knowledge of the Adobe Creative Suite (Animate CC, Illustrator, Photoshop)
- Ability to set priorities for yourself and others, as well as manage the progress of work
- Proactive work ethic along with the ability to effectively give direction and communicate solutions to problems
- Strong background in multiple 2D disciplines
- Experience taking features from concept to final in-game art
- Leadership experience, having overseen the work of other Artists
- Strong understanding of the principles of animation
- Strong understanding of perspective, composition, character design, colour theory, visual effects, and lighting
- Strong knowledge of the game development process
- Able to effectively and quickly build rapport amongst team members and peers
- Task driven, self-motivated and proactive