Principal 3D Artist required at Piranha Games

Principal 3D Artist required at Piranha Games

Studio: Piranha Games

Job Opening: Principal 3D Artist

Location: Greater Vancouver, BC, Canada

Type: Full-Time

Responsibilities:

  • Oversees select 3D Artists; assigns personnel to projects, directs their activities, and evaluates their work and performance
  • Participates in the recruitment of department staff and provides input into hiring decisions
  • Ensures that work meets quality standards and is in line with the overall artistic direction
  • Understands the project and its technical challenges, ensuring they are respected throughout the development process
  • Models and UVs realistic 3D game models and hard-surface environmental art, as needed
  • Acts as a main point of contact for other teams, working closely with other artists and designers to create and implement game
  • Works within time and polygonal budgets provided by the Art Director and Project Manager
  • Is able to create assets that fit within the art style, with finished, rough or no concept art
  • Anticipates and recognizes potential conflicts or production issues, communicates technical and artistic constraints and recommend solutions
  • Reviews all visual elements of the game and ensures they meet the quality standards and artistic vision of the game
  • Motivates and contributes to the development of team members, and acts as a mentor in terms of technical/artistic aspects
  • Creates a transparent work environment by maintaining effective communication with the team, and ensuring that team members remain aligned with the project objectives

Qualifications & Skills:

  • 7+ years experience in 3D hard surface, mechanical & architectural modelling with Autodesk 3dsMax, preferably for video games or film
  • Strong knowledge of UV creation and layout
  • Moderate knowledge of texture and materials
  • Strong sense of surface development, proportion, architectural and mechanical functionality
  • Knowledge of normal mapping and displacement creation
  • Familiar with managing workflow of team of artists, recruiting, contributing to performance reviews and coaching others

Additional:

  • 2+ years of supervisory experience preferred
  • Experience animating and/or rigging mechanical assets
  • Knowledge of Unreal Engine

Apply for the Job Online: To apply, send your CV to recruiting@piranhagames.com