Studio: HandyGames
Job Opening: 3D Lighting Artist
Location: Giebelstadt, Germany
Type: Full-Time
Responsibilities:
- Placing and adjusting lights for gameplay levels and cutscenes.
- Implementing atmospheric lighting staging using concept art that supports both gameplay and storytelling.
- Adjusting shaders, materials, and textures to improve the lighting of game assets.
- Optimizing lighting using your technical expertise to get the most out of both the look and game performance.
Qualifications & Skills:
- You are experienced with Unity and/or the Unreal Engine and may have already gained first insights into the Unity High-Definition Render Pipeline
- Experience in 3D programs like Blender, 3ds Max, or similar software is an advantage
- You have excellent knowledge of lightmaps, baked, real-time lighting, and other lighting-specific tools and techniques
- You have the necessary knowledge and a certain feeling for colors, light, mood, and composition
- Ideally, you have theoretical knowledge of applied lighting, camera, dramaturgy, and staging in the film and animation industry.
- You have a strong theoretical understanding of lighting such as color spaces, physical light units, and the interaction of light with different materials.
Apply for the Job Online: To apply, send your CV/Resume to jobs@handy-games.com