Lighting Pipeline TD required at Laika Studio

Lighting Pipeline TD required at Laika Studio

Studio: Laika

Job Opening: Lighting Pipeline TD

Location: Hillsboro, Oregon, US

Type: Full-Time

Responsibilities:

  • Extend the capabilities of Katana through custom scripts and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of Lighting and Look Development artists. 
  • Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development artists. 
  • Collaborate with the Production Technology Team to integrate Lighting and Lookdev products into our Asset Management system for the core Lighting and Lookdev DCCs, including Katana, Mari, and Substance Painter. 
  • Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems.
  • Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
  • Assist with the support of existing tools via bug fixes and version updates.
  • Support users on Linux with Lighting and Lookdev related problems.
  • Support applications through documentation, training, and handling questions.

Qualifications & Skills:

  • 4+ years of experience developing custom Lighting and Lookdev tools and workflows within an animation or VFX studio environment. 
  • Expertise developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide. 
  • Experience with Katana and its various apis, and Plug-in System.
  • Experience with USD and the suite of USD apis.
  • Experience with one or more production grade renderers, such as Renderman.
  • Experience with Mari and / or Substance Painter a plus.
  • Experience with additional DCCs such as Houdini, Maya, and / or Nuke a plus.
  • Experience with SCM tools such as Git and GitLab.

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