Studio: Cold Iron
Job Opening: Senior Animation and Rigging TD
Location: Remote
Type: Full-Time
Responsibilities:
- Help establish processes to fulfill the game vision and elevate the art
- Develop and maintain custom animation rigs, skeletons, and motion capture tools for both player and enemy characters
- Skin in Maya and implement character art assets inside of Unreal Engine 4
- Create and maintain Animation tools inside and outside of Unreal Engine 4
- Collaborate with other artists and designers to accomplish technically challenging goals
- Collaborate with design to drive the player experience through movement
- Assist in establishing pipelines for the best results in a given amount of time
- Help define and maintain the high quality bar for the game
- Assist in scoping work for on time milestone deliveries
- Guide and mentor other team members
Qualifications & Skills:
- Portfolio of work demonstrating strong proficiency as a Character Tech Artist or TD
- Professional experience with animation technical work; rigging, skinning, implementation
- Strong knowledge of current game art pipelines and methodologies
- Ability to tackle challenges and problem solve with a strong sense of ownership
- Ability to work closely with many other disciplines and be a team player
- Understanding of core principles of animation and how they translate to games
- Understanding of how animation can help drive the player experience
- Experience with Maya and/or other scripting languages
- Passion for playing and creating games
Would Love to See
- Experience with Unreal Blueprints and animation system
- Experience with character customization systems
- Experience with Unreal Engine and/or 3D art creation applications