Senior Lighting Artist required at Lost Boys Interactive

Senior Lighting Artist required at Lost Boys Interactive

Studio: Lost Boys Interactive

Job Opening: Senior Lighting Artist

Location: United States of America

Type: Full-Time

Responsibilities:

  • Build beautiful real-time lighting for environments, interiors, character and props for our AAA games.
  • Use lighting to emphasize drama or narrative, and to establish/clarify location, weather, time of day.
  • Partner with the various discipline leads to define a cohesive, visionary look for Lost Boys titles.
  • proactively seek opportunities to elevate the game, enjoy improving workflows using emerging technologies, embrace constructive feedback, and thrive in a highly collaborative environment.
  • Challenge yourself to use the most efficient lighting approach possible without sacrificing visual quality
  • Drive the quality and visual standards across multiple platforms and support the technical development for Lost Boys projects
  • Contribute ideas and visual concepts to the visual development of the project
  • Use a wide variety of lighting technologies, from highly accurate real-time raytracing down to pre-baked lightmaps.
  • Manage multiple complex tasks Asset export and implementation into Unreal Engine

Qualifications & Skills:

  • 5 or more years of experience working in AAA games with shipped titles is a must for this role
  • An understanding of PBR lighting theory, current game tech and development methods
  • Familiarity with optimization and tuning adjustments for performance to stay within technical budgets across multiple platforms.
  • Experience with lighting in the UE4 pipeline, including a desire to learn and develop hands-on skills working in UE5-Lumen.
  • An understanding of spatial composition and lighting techniques that influence mood, tone, and aesthetic within a scene (natural lighting, key lighting, three-point, etc.)
  • A demonstrated understanding of rendering principles for human skin, hair, and clothing.
  • Experience collaborating with object/character/environment modelers, VFX artists, and rendering engineers to develop new solutions/tools/tech/pipelines. We are very collaborative!
  • Some proficiency in industry-standard software such as Maya, ZBrush, Substance Painter/Designer, and Photoshop.

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