Gameplay Animator required Rockstar Games

rockstar job opening usa Gameplay Animator

Job Opening: Gameplay Animator

Studio: Rockstar Games

Location: San Diego, California, USA

Job Responsibilities:

  • Work closely with animators and programmers to devise, implement, and debug animation systems and gameplay mechanics.
  • Collaborate with the Animation, Code and Design Leads, to achieve the perfect balance between animation fidelity and gameplay responsiveness.
  • Verify the quality of the animations integrated into the game by playing regularly.
  • Contribute to the set-up and maintenance of the animation pipeline, and be proactive with its improvement.
  • Involvement in motion capture shoots.
  • Self-motivated and willing to get involved in wider areas.

Qualifications & Skills:

  • Experience using a major animation package (eg Maya, Motionbuilder, etc).
  • Positive, solution-orientated individual, with a deep-rooted interest in video games, and game development.
  • Ability to debug and develop animation systems, including blend trees and state machines.
  • Skill in animating the human figure to create realistic character animations.
  • An understanding of development issues in getting animations into a game.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Interpersonal and communication skills to work closely with Artists, Designers and Programmers
  • Please note that these are desirable skills and are not required to apply for the position.
  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Practical experience using parametric blend spaces, motion trees or state machines.
  • Knowledge of commercial game engines such as Unity or Unreal Engine.
  • Experience with MotionBuilder and working with motion capture data.
  • Willingness to travel to our other global studios.

Apply: To apply, submit your resume to HR

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