Studio: Frictional Games
Job Opening: Animator
Location: Malmö, Sweden
Type: Full-time permanent
Responsibilities:
- Setting up and being responsible for motion capture in our Malmö office
- Preparing, capturing, manipulating, and editing motion capture data and performances.
- Animating characters, creatures, and objects in tools such as Maya or MotionBuilder.
- Exporting game-ready assets and helping implement them in the game.
- Take part in coordinating outsourcing work related to animation, and reviewing outsourced work.
- Working in close collaboration with the rest of the team to define our games’ animation needs.
- Take part in researching and defining our animation tech needs (from an animator’s perspective) and collaborating with our developers to account for those needs.
Qualifications & Skills:
- Experience as an animator for games or other real-time applications. Hobby projects also count as experience.
- Experience using a tool such as Maya or MotionBuilder.
- Experience with motion capture.
- A good understanding of animation and motion, and how they affect the player experience
- A good understanding of animation pipelines from conception until final implementation of animation in the game
- Great communication skills
- A critical approach to your work, where you think things through, reflect and improve
- Ability to challenge yourself and tackle new obstacles head-on
- A strive for structure, efficiency, and clarity
- Interest in, and ability to do, research around animation and animation implementation
- Love for working on a variety of tasks
- Fluency in English
Apply for the Job Online: To apply, send your application to apply@frictionalgames.com
Please send us your:
- Cover letter (why you should work with us, what do you bring to the table)
- CV
- Portfolio (or links to your works)