Frictional Games Studio is looking for Animator

Frictional Games Studio is looking for Animator

Studio: Frictional Games

Job Opening: Animator

Location: Malmö, Sweden

Type: Full-time permanent

Responsibilities: 

  • Setting up and being responsible for motion capture in our Malmö office
  • Preparing, capturing, manipulating, and editing motion capture data and performances.
  • Animating characters, creatures, and objects in tools such as Maya or MotionBuilder.
  • Exporting game-ready assets and helping implement them in the game.
  • Take part in coordinating outsourcing work related to animation, and reviewing outsourced work.
  • Working in close collaboration with the rest of the team to define our games’ animation needs.
  • Take part in researching and defining our animation tech needs (from an animator’s perspective) and collaborating with our developers to account for those needs.

Qualifications & Skills:

  • Experience as an animator for games or other real-time applications. Hobby projects also count as experience.
  • Experience using a tool such as Maya or MotionBuilder.
  • Experience with motion capture.
  • A good understanding of animation and motion, and how they affect the player experience
  • A good understanding of animation pipelines from conception until final implementation of animation in the game
  • Great communication skills
  • A critical approach to your work, where you think things through, reflect and improve
  • Ability to challenge yourself and tackle new obstacles head-on
  • A strive for structure, efficiency, and clarity
  • Interest in, and ability to do, research around animation and animation implementation
  • Love for working on a variety of tasks
  • Fluency in English

Apply for the Job Online: To apply, send your application to apply@frictionalgames.com

Please send us your:

  • Cover letter (why you should work with us, what do you bring to the table)
  • CV
  • Portfolio (or links to your works)