Full-time job for Texture Artist at Ubisoft Studios

Full-time job for Texture Artist at Ubisoft Studios

Studio: Ubisoft

Job Opening: Texture Artist

Location: Montreal, QC, Canada

Type: Full-Time

Responsibilities:

  • Collaborate with the art team to understand the artistic vision of the game and set texture priorities.
  • Become familiar with concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environmental needs.
  • Create textures from scratch or using references or scans + create and organize your texture bank.
  • Work with modelers to suggest textures and participate in 3D mapping.
  • Finding the balance between artistic aspects and technical constraints
  • Fine-tune textures and apply them to 3D models.
  • Document and share your knowledge and best practices.
  • Modify your work based on feedback from interdependent teams (debug and optimize).

Qualifications & Skills:

  • Experience in texturing, modeling, lighting, or other relevant experience
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with Maya 3D software + game engines (e.g. Unity or Unreal)
  • Experience creating and managing shaders in VRay
  • Good understanding of art fundamentals (lighting, composition, proportion, color theory, etc.), physical-based renderings, and game constraints
  • A creative, collaborative, and innovative spirit
  • Excellent observation, communication, interpersonal, and presentation skills
  • Motivation to seek the opinion of colleagues and ability to adapt to it
  • Aesthetic sensitivity and great attention to the most subtle details

Apply for the Job Online: To apply, visit https://jobs.smartrecruiters.com/oneclick-ui/company/Ubisoft2/publication/b118d915-5182-4166-9217-9bc07bb4465d?dcr_ci=Ubisoft2